feat: add error handling to player creation and update gitignore for agent

This commit is contained in:
Erik Silva
2026-01-24 14:18:40 -03:00
commit 416bd83ea7
93 changed files with 16861 additions and 0 deletions

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'use client'
import { useState } from 'react'
import { MapPin, Palette } from 'lucide-react'
import { clsx } from 'clsx'
import { motion, AnimatePresence } from 'framer-motion'
interface SettingsTabsProps {
branding: React.ReactNode
arenas: React.ReactNode
}
export function SettingsTabs({ branding, arenas }: SettingsTabsProps) {
const [activeTab, setActiveTab] = useState<'branding' | 'arenas'>('branding')
const tabs = [
{ id: 'branding', label: 'Identidade Visual', icon: Palette },
{ id: 'arenas', label: 'Locais & Arenas', icon: MapPin },
] as const
return (
<div className="space-y-8">
<div className="flex p-1 bg-surface-raised rounded-xl border border-border w-full sm:w-fit">
{tabs.map((tab) => (
<button
key={tab.id}
onClick={() => setActiveTab(tab.id)}
className={clsx(
"flex items-center gap-2 px-6 py-2.5 rounded-lg text-sm font-bold transition-all flex-1 sm:flex-none justify-center",
activeTab === tab.id
? "bg-primary text-background shadow-lg shadow-emerald-500/10"
: "text-muted hover:text-foreground hover:bg-white/5"
)}
>
<tab.icon className="w-4 h-4" />
{tab.label}
</button>
))}
</div>
<div className="min-h-[500px]">
<AnimatePresence mode="wait">
{activeTab === 'branding' && (
<motion.div
key="branding"
initial={{ opacity: 0, y: 10 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -10 }}
transition={{ duration: 0.2 }}
>
{branding}
</motion.div>
)}
{activeTab === 'arenas' && (
<motion.div
key="arenas"
initial={{ opacity: 0, y: 10 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -10 }}
transition={{ duration: 0.2 }}
>
{arenas}
</motion.div>
)}
</AnimatePresence>
</div>
</div>
)
}